![]() ![]() Number, size, and affiliation of temples.Defensible structures (wall, keep, castle, etc).minor noble, major noble, church official, usurping villian, etc) But does anyone have some good methods for quickly generating or stocking a village or town? For example, information like (but not limited to): Obviously the larger the settlement the more involved or recursive the process could become. And where else but a nearby settlement, be it village, town, or city? But inevitably characters have to return from the to spend those ill-gotten gains. It does not store any personal data.There is a lot of material written on random generation of dungeons for play. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". ![]() This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. ![]() Necessary cookies are absolutely essential for the website to function properly. ![]()
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